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<td align="left" class="titleTableTitle">AS3Steer - Pure ActionScript 3 Port</td><td align="right" class="titleTableTopNav"><a onclick="loadClassListFrame('../../all-classes.html')" href="../../package-summary.html">All&nbsp;Packages</a>&nbsp;|&nbsp;<a onclick="loadClassListFrame('../../all-classes.html')" href="../../class-summary.html">All&nbsp;Classes</a>&nbsp;|&nbsp;<a onclick="loadClassListFrame('../../index-list.html')" href="../../all-index-A.html">Index</a>&nbsp;|&nbsp;<a href="../../index.html?tabinda/as3steer/package-detail.html&amp;tabinda/as3steer/class-list.html" id="framesLink1">Frames</a><a onclick="parent.location=document.location" href="" style="display:none" id="noFramesLink1">No&nbsp;Frames</a></td><td rowspan="3" align="right" class="titleTableLogo"><img alt="Adobe Logo" title="Adobe Logo" class="logoImage" src="../../images/logo.jpg"></td>
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<th>&nbsp;</th><th width="30%">Class</th><th width="70%">Description</th>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="AbstractProximityDatabase.html">AbstractProximityDatabase</a></td><td class="summaryTableLastCol">
   abstract type for all kinds of proximity databases
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="AbstractTokenForProximityDatabase.html">AbstractTokenForProximityDatabase</a></td><td class="summaryTableLastCol">
   "tokens" are the objects manipulated by the spatial database
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="AbstractVehicle.html">AbstractVehicle</a></td><td class="summaryTableLastCol">
  pure virtual base class for generic steerable vehicles
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="BruteForceProximityDatabase.html">BruteForceProximityDatabase</a></td><td class="summaryTableLastCol">
   This is the "brute force" O(n^2) approach implemented in terms of the
      AbstractProximityDatabase protocol so it can be compared directly to other
      approaches.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="Clock.html">Clock</a></td><td class="summaryTableLastCol">&nbsp;</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="LocalSpace.html">LocalSpace</a></td><td class="summaryTableLastCol"> LocalSpace: a local coordinate system for 3d space
  <p/>Provide functionality such as transforming from local space to global
 space and vice versa.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="locationQueryDatabase.html">locationQueryDatabase</a></td><td class="summaryTableLastCol"> This utility is a spatial database which stores objects each of
    which is associated with a 3d point (a location in a 3d space).</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="lqBin.html">lqBin</a></td><td class="summaryTableLastCol"> This utility is a spatial database which stores objects each of
    which is associated with a 3d point (a location in a 3d space).</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="lqClientProxy.html">lqClientProxy</a></td><td class="summaryTableLastCol"> A proxy class
  
  </td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="LQProximityDatabase.html">LQProximityDatabase</a></td><td class="summaryTableLastCol"> This utility is a spatial database which stores objects each of
    which is associated with a 3d point (a location in a 3d space).</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="mapReturnStruct.html">mapReturnStruct</a></td><td class="summaryTableLastCol"> A utility structure
  
  </td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="Obstacle.html">Obstacle</a></td><td class="summaryTableLastCol"> Obstacle: a pure virtual base class for an abstract shape in space, to be
     used with obstacle avoidance.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="PathIntersection.html">PathIntersection</a></td><td class="summaryTableLastCol"> A Utility Structure
  
  </td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="Pathway.html">Pathway</a></td><td class="summaryTableLastCol">
   Pathway: a pure virtual base class for an abstract pathway in space, as for
      example would be used in path following.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="PolylinePathway.html">PolylinePathway</a></td><td class="summaryTableLastCol"> construct a PolylinePathway given the number of points (vertices),
     an array of points, and a path radius.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="seenFromState.html">seenFromState</a></td><td class="summaryTableLastCol"> A Utility Structure
  
  </td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="SimpleVehicle.html">SimpleVehicle</a></td><td class="summaryTableLastCol"> A steerable point mass with a velocity-aligned local coordinate system.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="SphericalObstacle.html">SphericalObstacle</a></td><td class="summaryTableLastCol">
   SphericalObstacle a simple concrete type of obstacle
  </td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="SteerLibrary.html">SteerLibrary</a></td><td class="summaryTableLastCol"> This mixin class with the super class adds the "steering library"
 functionality to a given base class.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="tokenType.html">tokenType</a></td><td class="summaryTableLastCol">
  "token" to represent objects stored in the database
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="tokenType2.html">tokenType2</a></td><td class="summaryTableLastCol">
  "token" to represent objects stored in the database
  </td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="Utility.html">Utility</a></td><td class="summaryTableLastCol"> A utility class implementing functions for steering
  
  </td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="Vector3.html">Vector3</a></td><td class="summaryTableLastCol"> Standard 3-dimensional vector.</td>
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